WiltOS General Changelog
Perhaps this should've been done before. Either way;
Jedi is in a period of active development, and the changelogs are getting too long for Discord, so here they are.
These are the changes that were made a week-ish ago to Jedi/Sith.
More force powers are parryable - Plo's lighting, for instance
Some preset sabers were made for staff, so Jedi EE's can have a Jedi-like list of powers
Siths got Rage back
Illegal item has been noticed and reversed
Misc items (proficency amps, etc) were made non-duplicatable
Some items for future prestiging systems were added, but not fully implemented
Execution moved off Yoda, easier access to devestators replaced it
Consular shields fixed
Group heal buffed - and then removed, and placed to be an optional ability on the force heal skill - more on that later
Force heal has a secondary, to heal the person you're looking at - should stop people using the SWEP as much, but this is largly a test of the userbase.
Force breach has been buffed to open buttons, moveLinears, etc. Master Force Breach has been removed
Aaylas force power has changed from MFB to Speed
Siths heal works now, Siths Lightning Bolt doesn't stop you attacking for 10s or so
Consular Force Push brought down a little - was stronger than the guardian version
Plo's lightning force cost doubled, since FP maxes are higher - also brought down to the level it was at before.
Force Statis manual aim, changed a little bit.
Master Force Leap changed, now its a 1/4 leap after you jump, but a regular leap on the ground.
Choke is changed - both Dooku and Anakin. Should be able to choke less for more effect
Cloaking drains force now, stopping the bug of infinite uses
Devestator energy builds slower. a BIT slower .
Vos can stab people whilst cloaking with an ability now, and become un-cloaked
Charge not manual aim
Speed Hacking mostly sorted
Aiming of lots of stuff re-jigged.
Force Light reflects the light of the crystal of the saber.
Blind buffed minorly. Sabers still clearly visible in it however.
Sith Storm doesn't slow them as much
Meditate is no longer completely shit, just mostly shit.
Stances have changed a little, mainly to account for Ahsoka being able to single-saber.
Small testing the bug of suddenly being reset to 50 FP being pushed, but only for Council Member, to ensure that it's not been fixed by something else. Active bug bounty of a hilt chance is out for this if you can tell me how it happens, since I can't replicate it at all.
50 different incorrect names fixed
Some force abilities with the same names in the tree weren't properly working. Now they are
Tradeoffs were both fixed massively (due to the previously mentioned name bug) and changed to be more biting - litterally everyone was using them before, but they were designed to be an actual choice instead of a buff. Now, people will be more split.
Force Heal has been changed so that it acts different depending on your input - just using it will heal yourself like it did before, holding walk will heal your target instead of yourself, and holding crouch will (if you have bought the group heal skill) use the Group Heal skill. To enforce everyone to use this and see how it works, Group heal is temporarily taken away. It'll likely get added back as an option, but this could be a nice way to reduce skills on the toolbar, so it's being tested
There are mostly likely some other things - so if you find something that looks like a bug, and walks like a bug, report it to me in game or with a clip of some kind