Rishi Titan Development Update #1
Route Changes
Titan Rishi has undergone route changes in the aim to make attacking the base more versatile to attack, giving EEs / Event Hosts more options to get inside the base. This will hopefully allow troopers to move around the base more and defending their battle stations from different directions.
Secondary AUX Creation
After many events, it's been identified that some regiments like the Galactic Marines have a stagnant battle station where in order for them to get some combat the Event Enemies / NPCs will need to push past most of the regiments of the server.
Outside
Inside
Way to AUX
Outside
Inside
Way to AUX
Training Bay 2 Changes
With the addition of a new AUX Hanger, we thought that it would be best to add more options near the entrances to the base, to allow for easier manoeuvrability. Therefore Training Bay 2 has a passage way that leads towards the backend of the base.
Shock Checkpoint Changes
With the route around the base being changed, it was identified that the re-positioning of the Shock Check Point was needed to keep it relevant.Thus a creation of a Shock Checkpoint within the Command Area was created so hostiles can't just go the other way around the base.
In addition to this, the SG office entrance has been moved within the Command Area (behind the Shock Check Point)
With Jedi utilizing the Sith Area as a duelling room which required a teleporter in order to gain access to.We have plans to expand this Sith Area so it can be used within events as a new area.This being said, a new walk-in duelling room has been created for the Jedi Order so this area can be used.
In addition to this, the SG office entrance has been moved within the Command Area (behind the Shock Check Point)
Jedi Temple Changes
With Jedi utilizing the Sith Area as a duelling room which required a teleporter in order to gain access to.We have plans to expand this Sith Area so it can be used within events as a new area.This being said, a new walk-in duelling room has been created for the Jedi Order so this area can be used.Additional Changes
- Overall the map has been greatly optimized, resulting in less crashes.
- HDR Lighting has been enabled on the map, so if enabled the map will look better.
- Numerous Small Texture Fixes around the base.
- Shock Check Point Glass now able to hear through
- "Omni Directional Hanger" Removed
All edits were done by Jota.
- HDR Lighting has been enabled on the map, so if enabled the map will look better.
- Numerous Small Texture Fixes around the base.
- Shock Check Point Glass now able to hear through
- "Omni Directional Hanger" Removed
All edits were done by Jota.