Rule 2.13b Change - Add a new rule in 2.13D

Rule 2.13b Change - Add a new rule in 2.13D

Server: Main/Spec-Ops/Both

Suggestion: Change rule 2.13B and 2,13C from: 

 

2.13b - Players may not heal other players that are actively being engaged unless the healer is not being fired upon and is healing with the medigun or bacta grenade. If the healer and heal target are both behind cover, the healer may still heal the friendly if they are actively engaging the enemy but must not be taking any damage.
2.13c - Players may defibrillate hostages, event characters, the OD and fleet when it is not important to the story, and unless told otherwise by the event host. The defribrilator can only be used when the medic is out of combat.

Too: 

2.13b - Players can not heal other players that are actively engaging unless they are using the Bacta Nade/Medigun AND are not taking any damage.
2.13c - Players may defibrillate hostages, event characters, the OD and fleet when it is not important to the story, and unless told otherwise by the event host.
2.13d - Players must wait untill the combat has moved on or untill the area is clear before reviving downed players, the medic/player must not be in a combat situation to revive with defibs.

Reason for Suggestion: 

First one is a simple change, - Will make it more clear on what IS and what is NOT combat reviving. - Not changing anything, just making it easier to read/understand
2nd one is not being touched besides removing the line of text "The defribrilator can only be used when the medic is out of combat." - This adds onto making the combat revive rule seperate.
3rd one is a new rule to stop medics/EEs from combat reviving, far to many times we have seen medics jumping bout the FL and reiving every nitty, this rule will make it clear when it is acceptable to revive folk, will make staffs life easier.

Add-ons needed: N/A


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Nemesis
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3rd rule is a bit confusing to understand but from I gather, its basically to prevent medics from going to defib under fire correct? If thats the case then its more understandable to have such a rule up and I do agree that medics shouldn't take a risk to revive someone under such conditons. My counter to this is that half the times we're not in a position to be careful anways due to either lack of cover or too open of a battlefield; not only to the killed people but to the medics themselves too cause there are more cases of them running towards the destination and finding out the player respawned instead of waiting it out cause they're not patient enough to be revived and die all over again. If anything, medics need to be more risk-taking for defibbing otherwise no defibs at all if the chances presents itself.

As for the rest of the rules, I agree pretty much with. In the end, medics should still be careful for their own lives and stay out of combat as much as possible. It's a tricky rule considering the scenarios I've seen.


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It's pretty easy to understand, just showed my autistic brother it and he understood it easily.

 

Medics cant defib/revive someone if they are in combat, aka wait untill the combat has moved on/stopped before reviving someone

If someone wants to respawn and run back for 5 mins, then so what? Not rly your problem they are wasting their own time innit

 

Event I just hosted, the breach got fully wiped out and I sat and watched about 8-9 people sit there for like 3-4 mins waiting to be revived, it's clearly not a massive problem.


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LoCho
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1st and 2nd changes are both sound and more clear so +1 to them but iffy about the third change

1. showing someone autistic doesn't mean it is easy to understand (Kinda just rude)

2. It's basically gonna be pointless to wait for a revive cause in some situations you could be dead for ages and just not able to do anything while waiting for revive which yes you did adress but still I think my last point kinda expands on why speed is nice

3. If a medic works with say a shock, marauder or jedi so that they are protected in a combat zone and therefore able to revive then that is just smart and they should be rewarded for that teamwork and getting people up and ready to fight again quickly.


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Matty_
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Makes more sense in RP for medics not to rush into a fight and revive someone just to put them in even more danger 

Let the frontline push forwards and punish people who rush in too many times 


Didnt try to be rude Locho, just tried to be funny, if it helps I actually did show him while he was playing Roblox, to which he told me to "eff off" after reading it. I am very loved clearly.


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