OOC: This mission was a result of choices fleet made, for those not in the know before each event starts I've talked with the OD at the time to let them know mission plan and in the case of the missions marked a,b,c given them a choice of 3 of which to do.
Whatever was the last to be picked would effect the storyline - since Iron Guard was last they got this mission.
We're up to the finale now - Tommorow at around 3pm I'm hoping the finale will start, will be a big one and Nolan and Derricks fates will be decided.
Mission 7 Complete (Finale / Mothership) - details updated
Results: Recordings recovered and sent to Hutt Space
Nolan Sapphire Killed in action.
Derrick Signas Captured
OOC: It's finally over! I'll talk about campaign as a whole in another post or two, but for now I'll focus on this.
The idea of this one was simple - a 2 parter but reversed from normal perspective.
Republic would land on Nolan's ship, in mean time Nolan would take over the venator and the grand finale would be a complete reversal of our standard event. So effectivelly the republic arrive on a CIS frigate and attack the Republic venator defended by CIS battledroids.
I could spend a while explaining the second half but honestly the start of the event was based on this right down to the name.
So basically take fighters to destroy a bunch of rayshield generators that would get access to the ship. To give the other regiments something to do there was also a dupe I made at the back of the ship (the area between the main bridge towers) with it's own generator that a LAAT would need to transport troops to.
On top of that there was a temporary perma death - if you died you'd go back to bunks which was blocked off by a rayshield generator. It wasn't expected that too many would die outside of LAAT explosions or whatever, but if everyone died legitimatly then I guess there'd be a bad ending.
Unfortunatly that's where it went to shit. See a certain 212th that everyone guessed the moment it happened used his explosives that unfreeze props to unfreeze said rayshield. Which meant everyone got loose. Which meant people disabled the rayshield keeping them in - before people were even meant to have landed.
So basically the entire first part got made irrelevent - and worse their ships were of course still spawned so we were pretty laggy for a while. Original plan was that we'd just delete the outside props when everyone was inside but at this point we were playing catch up for half the event which fucked everything up.
We eventually caught up right in time for the final battle - Nolan was holed up in the main bridge along with the last of his droids... yeah we had way too many supers for that lmao. Eventually jedi being completely OP right now meant they broke through and forced Nolan to surrender. Wasn't sure how far I was going to get but yeah every character in the series was designed to be 100% killable.
Funny thing is on top of that Derrick was offering his services as a unique ally for this last bit to redeem himself, but I guess people didn't want that or something lol.
I'll be adding a few more posts to get overall feedback, credits and advise for anyone planning their own (I've already got a shit ton of people PMing me about that lmao)
Guess that's it then, to be honest when I set out on this I did want it to be done sooner and a bit more consistantly, but generally between IRL stuff, fleet mandos and people ignoring your planned events (fuck you guys by the way xDDDD) It doesn't really work that way - these things simply take a while and I don't think there's a way around that. The only potential way to stop it I guess would be to make these something the entire staff team commits to for a week or so.
Thanks to everyone that helped in this event, whether you be a staff member, a fleet member or just anyone who chipped in a little.
Generally I don't think this went perfectly, a good chunk of the events were below my standards, but at the same time I think the majority went well and I generally try to be innovative with my event, some of which I hope will be used not quite regularly since that would defeat the point but be part of our toolkit I guess.
In the end I've gotten fairly overwhelmingly positive feedback (though reminder I'm Ok with negative feedback) which is well appreciated and encouraging to me (and others they're springing up everywhere!) to do further campaigns. I'll be taking a bit of a break from doing more for a few weeks probably partly to give time and partly to avoid any burnout xD.
What returns from this one I'll base on feedback (though considering how much people went for them weapon crates will be appearing again).
Just a few questions I have to people on some of these - since obviously the ground perspective is different to the events perspective. These will be used for further feedback and planning future series'.
What Events in the series were your favorite in the series (feel free to select multiple, this isn't a poll)
Did you care about Nolan and Derrick as characters?
Derrick Signas was an attempt to see about breaking the !buddha mould with consistant characters - his HP carried over between different events. Do you think this worked or did you dislike it?
On a scale of 1-10 how much did you want to kill Nolan by the end?
Did you predict Nolan's betrayal/revelation?
Were there any events in the series that you hated / don't want their type to appear again?
Do you want original characters / factions to continue? (So like Nolan for characters and Snorks for factions)
Do you think the series was of a good length?
Did you enjoy the series as a whole?
This final part is sort of my advise to all the people either wanting to do one or asking me for advice, and well I'm forgetful so in either case it's easier to do it here.
With regards to the storyline and your planning you only really need a direction. Pretty much every good plot in any game/movie/whatever you've ever seen will likely have a couple of "wham" moments where the storyline brings in something massivelly imporant to the rest of the plot.
You don't truely have that luxary here though, no matter what CW is a community with probably over 250 active players or something - on a server that maxes at 75 people. Not everyone is going to be there for those moments, so try to avoid them where you can. I had two of these moments, one worked one fell flat. The first was Nolan's arrival in the very first event. The idea was that he'd save everyone establishing himself as someone you could PROBABLY trust.
Only not everyone was there for that event meaning that half the players had no reason to trust him. Notably in Sid's case I think his first event was on Nolan's black ops, so he was mistrusting from the start.
And yes your reading this - no the majority of the community, staff included aren't. I'd say in general I had maybe 50% players at an absolute MAX truly understanding what was happening.
It's far more important to create good events then a good story to the event. A generic or bad event won't be one people care about, no matter how much care and attention is going on in the background.
For those who aren't T-Mod yet - hold off on putting your event into action yet. Your going to want the experience of making events and not the experience of playing events to set this up.
Also something very important to note - No people do not follow the objective. I made a bunch of events where either there was one objective or alll but one objectives were eliminated - no they didn't follow. Generally trooper I've noticed will roam even if they're outright told "This is where things are happening". So one) Don't plan on it 2) Do plan on it.
Makes sense right? Ok in all seriousness lemme give a specfiic example. The first event I had one objective to people - get to the jammer and disable it, with me outright telling fleet in advance exactly where it was, that they knew where it was and that they should send everyone at it. To make a more fun event I made outside of that base several bonus objectives 1) Weapon crate 2) Supplies for the base 3) Code(for a nuke in the base).
So basically my assumption was they'd goto the base, I'd as Nolan tell them to look for those bonus objectives to help them out, they'd look for them and do them.....Not 2 minutes in "Grand Master Yoda: Max I found these supplies whatdo I do?" "Space: I found this weapons crate" "ARC: What's this code for?".
Yeah don't even bother with all that xD Do few bonus objectives, make them out of reach until you want them to find them. And on that note i there's somewhere you don't want people to be at anymore block it off.
Lastly and probably the part I had to learn the hardest - GET A FUCKING SPREADSHEET.
When I first started I didn't think I had to, I'd explain it to fleet and to my fellow staff and answer any questions they might have. However there's an important phrase with this - Everyone has a plan until they get punched in the face. The very first event in the series was likely the worst - Shit hit the fan and I had to correct it. I couldn't both do that and tell people what to do so it just kinda fizzled out after a while.
Ok so at this point I haven't posted yet but I'm guessing the response to the characters question is going to be a little something like this:
Nolan: Big character everyone had a hateboner for - Sorta character you love to hate ala Handsome Jack, Loki, Felix, Joker (not the suicide squad version ew).
Derrick: People wanted to play him but didn't really care
CIS Collaberator: Who?
And the answers simple; it's about their presence. The CIS collaberator did near nothing. Derrick just shot his sniper till the very last mission.
But Nolan was a constant presence. In the first mission he talked constantly. In the next few I made sure to compliment people at every opportunity. In rally he outright assisted the GMs. In Recursion he outright had a few minute set piece of just him talking. In the next few he shit talked constantly. In the ending he did more story stuff.
And that's why he worked, no matter how much you played you likely got at least something from him. No offense to other staff members but many of their OCs just kinda show up, talk a tiny bit in comms then die. And it's like I want to kill them, but more for bragging rights then anything.
Hell to an extent that's why Smelldog Events kinda worked even if they were a bit too retarded and nonsensical.
Honestly I'm not sure I hit the mark on this, but I think I've hit it better than most - you need a decent length simply to give the series room to breath. Like I said earlier not everyones going to be there for your events. There's no point planning a trilogy or whatever since only a handful will see all 3.
I'm not sure if I dragged on the act 2 too long or not but still, you want room to develop it - you want missions that aren't huge story line moments just to give you characters that extra bit of presence.
My experiment for bonus objectives pretty much failed outright on the first event - except one.
See the original plan was that there' be a bunch of bonus objectives on each mission. But generally there not viable. They can't really be done unless they tie directly to the event or are fairly disposable.
Which brings me to the success - weapons crates. See I knew I had a good idea with them at the start but yeah. What weapons crates did was tie the events together, people had conistant progress they were making and were rewarded for it (and yes I know jedi never got any - bitch at fleet lol your OP enough as it is).
They had reason to look for them and to look forward to the next in case they got a new shiny. It doesn't have to be weapons crates but simply put rewarding people for playing consistantly does wonders.
Yes you should get a forum post, it keeps people in the loop. I think people would be suprised how many event series are actually going on right now because they just go unnoticed without a forum post to help people tie them together.
Anyone with curiousity as to the event is going to want to know how it started.
Might remember some more stuff but I'll probs just add to this or something.
BTW I don't know if it was clear before, should be with the questions but yeah - I'm more than happy to let you talk about the campaign in this and any other threads I make for this.
Posted Sat at 08:36 pm
· Last edited Sun at 2:07by Maxshread